

It's possible to ban IPs with wildcards but that's not recommended since it's way too broad normally. Player IP and host information is normally displayed with the /playerlist command or alternatively you can get it from the website logs and PlayerInfo function. hostban *.norang.ca 7d You need to put better help on the website instead of playing Ban a player with bzid 1234 for 1 day with reason 'Language.ban "Freddie Frazier" 10m Lag is too high - please rejoin later Ban a player with callsign 'Freddie Frazier' - callsign with spaces for 10 minutes with reason 'Lag is too high - please rejoin later'.ban Freddie 10m Lag is too high - please rejoin later Ban a player with a callsign Freddie - simple callsign (no spaces) for 10 minutes with reason 'Lag is too high - please rejoin later'.ban 1.2.3.4 10m Lag is too high - please rejoin later Ban player with IP 1.2.3.4 for 10 minutes with reason 'Lag is too high - please rejoin later'.ban #3 10m Lag is too high - please rejoin later Ban player in slot #3 for 10 minutes with reason 'Lag is too high - please rejoin later'.ban followed by one of #slot or PlayerName or ="Player Name"= or ip followed by duration and then reason You read in the format above as 'or' so it is: Please keep in mind that reason is displayed to the user.

can be 'short' or 'default' for the default ban time On any bzflag server you can get the correct format for the /ban command by simply issuing the /ban command with no parameters. Master ban entries (from ) are flagged with an (m). You can display the current banlist with /banlist.

Master ban changes are synchronized every 30 minutes and display a Master Ban List updated message broadcast by the server when it changes. You'll see a Ban list updated message broadcast when the server responds to a ban file change. There is a script that propagates ban changes to the webserver which in turn distributes the new ban file to all of the game server hosts.Įach bzflag server uses the serverControl plugin to synchronize the ban list with other servers on the host.īan propagation to all servers takes less than 30 seconds normally.
